Lucca Becker.
Computer Science @ Unisinos — interested in backend, systems, data, and AI.
// about
CS student with hands-on experience from an internship at Fokvs, where I worked across the full stack — backend endpoints, an LLM evaluation pipeline, automation workflows, and mobile features.
Alumnus and current mentor at FRC Team 1156. As a student, I led Scouting & Strategy for 3 years — building data pipelines, dashboards, and coordinating 12+ people across international competitions. Our team earned a World Championship award in Houston.
Open source contributor at S4C, maintaining Homebrew taps and working on systems tools in C. Active in competitive programming — ICPC, and marathons.
Looking for internship or junior opportunities in software engineering, data, or related areas.
Computer Science BSc
Universidade do Vale do Rio dos Sinos
GPA 9.4 / 10 · 2025 – 2028
Competitive Programming
ICPC 2025 · OBI 2025 · Code@Night
Brazil First Phase · Senior Level
Languages
Portuguese — Native
English — Fluent (C1)
// experience
Software Engineer Intern
Fokvs — AI for Study & Focus
- Built and maintained backend endpoints, handling breaking changes, versioning, and third-party integrations.
- Developed an LLM evaluation/benchmarking system (LangChain + DeepEval) that became the quality baseline for the AI Scan feature.
- Shipped a subscription cancellation flow with the Design team, increasing user feedback collection by 25%.
- Delivered features across web and mobile (NestJS, React, Flutter) end-to-end.
- Built n8n automation workflows to eliminate repetitive tasks and integrate external services.
Scouting & Strategy Leader
FRC Team Under Control 1156
- Designed end-to-end data pipelines for robot scouting across multiple international FRC events.
- Built automated collection workflows (web forms → Google Sheets) and Looker Studio dashboards for real-time match strategy.
- Led 12+ scouters during competitions. Team earned 4 awards including a World Championship Engineering Inspiration Award in Houston.
// projects
pong-ai
A Pong game where an AI agent learns to play from scratch using a neural network trained with Policy Gradient Reinforcement Learning — built entirely from the ground up in C++ with no ML libraries.
github → 02mdcat
Terminal Markdown renderer built from scratch in C. Parses Markdown syntax and renders formatted output using ANSI escape codes — headings, bold, italic, code blocks, and lists.
github → 03open-s4c/tmplr
Contributor to a lightweight template preprocessor written in C. Opened issues, submitted PRs, and participated in code reviews.
github → 04open-s4c/homebrew-tap
Maintainer of Homebrew tap formulas for open-source systems projects. Handles formula updates, versioning, and CI workflows for package distribution.
github →// skills
Backend & Infra
- NestJS
- Node.js
- PostgreSQL
- Docker
- AWS S3
- n8n
Languages
- C/C++
- Python
- TypeScript
- Dart/Flutter
Frontend & Mobile
- React
- Next.js
- Svelte
- Flutter
// contact
Let's talk.
Open to opportunities.